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Showing posts with label Cocoa. Show all posts
Showing posts with label Cocoa. Show all posts

Objective-C, Cocoa, and Xcode All-in-One For Dummies

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Objective-C, Cocoa, and Xcode All-in-One For Dummies Overviews

  • What the book covers: The book explains complex topics of object-oriented programming with Objective-C and Cocoa without unnecessary complexity or condescending to the reader, and it is clear and entertaining. The eight minibooks are projected as follows:

Book I: Xcode Toolset

Book II:  Objective-C Fundamentals

Book III:  Interface Design

Book IV: Cocoa Framework

Book V:  Class Design

Book VI:  Cocoa Design Patterns

Book VII:  Memory Management

Book VIII:  Debugging

Series features: Information presented in the straightforward but fun language that has defined the Dummies series for more than fifteen years.

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*** Product Information and Prices Stored: May 07, 2010 19:17:09


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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers

Great Price "Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers" for $34.38 Today







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Beginning Mac OS X Game Development with Cocoa: Gaming Tools and Techniques for Objective-C Programmers Overviews

Calling all Mac OS X software developers! It’s no secret that the big business game developers have been ignoring our favorite computing platform. But now that the iPhone OS has created a renaissance of independent game development, what better time to create the next great game for Mac OS X? 

Beginning Mac OS X Game Development with Cocoa is more than a comprehensive introduction to game programming using Cocoa. It’s both a game theory primer and hands-on guide, taking you from gaming basics to ripsnorting techniques that will make the world quake at your command. As a Mac programmer you are lucky—Cocoa provides all the foundation you need to build pretty much any game you can dream up. You'll take advantage of the application frameworks with its extensive library of support classes, so that you can keep your code clean, concise, and well optimized. As a result you'll spend less time debugging and more time adding features that make your games cool, addictive, and totally unique.

What you'll learn

  • Basic game theory with a Mac OS X flavor
  • Proper game programming practice, including Game Design, Prototyping, and Refactoring
  • The right Cocoa classes to use to write efficient, responsive code 
  • How to liven up all the action with Core Animation
  • Multiplayer interaction and networking with Bonjour and wi-fi
  • Detailed user interface skills
  • What you need to take your Mac OS X game to the iPhone and iPad

  • Who this book is for

    This book is intended for a wide range of developers interested in the same thing—writing games for Mac OS X. Perhaps you know a little Objective-C and want to learn more about Cocoa by writing your first game. Or just as likely, you're an experienced Mac OS X developer and know Apple's developer toolset well, but have never written a game before. Either way, this book will get you started and give you the knowledge you need to write great games with Cocoa.

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    *** Product Information and Prices Stored: May 03, 2010 10:37:09


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