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Xcode 3 Unleashed

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I needed a clear description of how to get xcode working with SVN. The chapter on SVN stepped me through it. Not every instruction was precisely correct, but it was close enough for me to get it working pretty easily.

Xcode 3 Unleashed Features

  • ISBN13: 9780321552631
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Xcode 3 Unleashed Overviews

Apple’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.

 

Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You’ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple’s remarkable development tools from the latest version of Interface Builder to Instruments—a powerful new tool for analyzing and optimizing your code.

 

Anderson shows how to manage your source code in any environment, whether you’re working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3’s build system and shows how to make the most of Apple’s performance tools, led by the deep and powerful Shark statistical profiler.

 

Systematically updated for Xcode 3.x, this is a comprehensive revision of Anderson’s previous bestseller, Step into Xcode. Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers.

 

Detailed information on how to…

  • Succeed with every stage of the Mac OS X application lifecycle
  • Make the most of Xcode 3’s core tools for editing, debugging, testing, and compilation
  • Get the most from new improvements to Interface Builder
  • Create robust applications using the Model-View-Controller paradigm
  • Utilize dynamic libraries and frameworks
  • Build Universal Binaries to run on both Intel and PowerPC Macs
  • Add Spotlight searchability to data files
  • Profile memory, I/O, graphics, and threading in real-time
  • Accelerate both your applications and your development processes
  • Leverage new improvements to the Xcode documentation system
  • Avoid header ambiguity, disappearing links, and other Xcode development pitfalls

Introduction 1

 

Part I: The Life Cycle of a Mac OS X Application

Chapter 1: Kicking the Tires 11

Chapter 2: Simple Workflow and Passive Debugging 19

Chapter 3: Simple Active Debugging 29

Chapter 4: Compilation: The Basics 39

Chapter 5: Starting a Cocoa Application 47

Chapter 6: A Cocoa Application: Views 63

Chapter 7: A Cocoa Application: Controllers 75

Chapter 8: Version Control 93

Chapter 9: Property Lists 117

Chapter 10: Libraries and Dependent Targets 141

Chapter 11: File Packages and Bundles 153

Chapter 12: Unit Testing 167

Chapter 13: Creating a Custom View 181

Chapter 14: Dynamic Libraries and Frameworks 203

Chapter 15: Documentation in Xcode 221

Chapter 16: Using the Data Modeling Tools 243

Chapter 17: Cross-Development 267

Chapter 18: Spotlight (or, How to Build a Plug-in) 281

Chapter 19: Finishing Touches 301

 

Part II: Xcode Tasks

Chapter 20: Navigating an Xcode Project 331

Chapter 21: Xcode for make Veterans 353

Chapter 22: More About Debugging 373

Chapter 23: Xcode and Speed 395

Chapter 24: A Legacy Project 403

Chapter 25: Shark and the CHUD Tools 421

Chapter 26: Instruments 437

Chapter 27: Closing Snippets 461

 

Appendices

Appendix A: Some Build Variables 475

Appendix B: Project and Target Templates 485

Appendix C: Other Resources 501

 

Index 507

 

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Customer Review


Unacceptable quality - Aiden R. -
This book was not quality checked. Some code is missing, other code is wrong. The first big project does not work, as reported by another reviewer. Each section introduces the code, concepts, visual layout, and then instructions IN THAT ORDER. So the reader gets to jump back and forth repeatedly, making the quality issues much more frustrating.

It's sad that modern computing books have so many errors, but I think we're all used to it by now. This book is much worse than expected. It says SAMS but I think it's actually by Wrox. It's THAT bad.


Not for inexperienced developers - K Trimbach - Mid-Atlantic, USA
In his introduction, the author states that he designed the book to be useful for both experienced developers and those new to OS X. In this it must be said that he failed. It is not possible for an inexperienced OS X developer to follow the examples in this book without a lot of extra help. Some of the difficulty in this lies in the poor editing job that SAMS does: missing code, rearranged paragraphs, are just a couple of the editing issues. Several times I could not understand something and only after giving up and going on did I find it explained a paragraph or 2 further along. And there was NO troubleshooting help when things didn't work.
On the plus side, if you are familiar with OS X development, this is a good course in learning how to use all the different features that XCode 3 provides. So if you read the title and ignore the introductory exaggeration, this book can be a good tool for the right developer



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Cocoa Design Patterns

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This has been a very interesting and easy read. This book covers Cocoa design patterns for Mac OS X 10.5, Leopard, as you can see on page xxiv. However, learning the design patterns of Cocoa for Leopard will greatly help your understanding of Snow Leopard and later iterations of Mac OS X. Though it would have been interesting to know of any changes to these design patterns in Snow Leopard, something you might have expected in a 2010 copyright book.

That being said, this book is very easy to read and understand, if you really want to learn Cocoa. Though the learning curve for Cocoa is steep, this book greatly simplifies that process. However, not all the code seems to have been carefully checked for errors.

For example, the terminal colon on a method name taking a parameter was often missing, as you can see on page 212:

[someControl setAction:NSSelectorFromString(@"copy")];

The method "copy:" is very different from "copy". "copy:" takes a parameter while "copy" takes none. A colon in an Objective-C method is part of that method name and indicates a parameter to be inserted after it when invoking the method. A method that takes no parameters has no colons in its name. A method name with any number of parameters has a colon for each parameter and always ends with a colon for the last parameter. The error of leaving out the terminal colon for method names taking a parameter was common in the code in the book.

Another error I found was on page 104 where this method was shown:

- (id) performSelector:(SEL)aSelector
{
IMP methodImplementation = [self methodForSelector:aSelector];
return (*IMP)(self, aSelector);
}

IMP is a function pointer type defined on page 103 as:
typedef id (*IMP)(id self, SEL _cmd, ...);

The error is that the return statement above should be this:

return (*methodImplementation)(self, aSelector);

This error was also from not carefully reviewing the code. It may have been better to test the code before putting it in the book to make sure it compiles and works. If I were to write a book, I think I would copy the code to an IDE first, test it, and then copy it back into the software I would be using to write the book.

However, generally the code is correct, and the code errors are not that unusual for computer books. Also, the book has the right mixture of code and text, and the examples are well thought out. At one point I thought I saw an error, but it was correct. On page 332 in the method + (MYGameHighScoreManager *)sharedInstance I did not see where the static variable myInstance was declared. Then I noticed that it is declared at the top of the code listing on page 331 outside of the @implementation block. Referring to page 154, I found a similar method with the same declaration at the beginning of the method:

static MyGameHighScoreManager *myInstance = nil;

In fact, except for that line the two methods on pages 154 and 332 are identical. The difference is that the method in page 154 declares it within the method statically while the code in page 331 shows the same static declaration made outside both the @implementation and the @interface code blocks, which is the correct way to do it, given the intermixing of C and Objective-C code. Hence, learning Cocoa requires expertise in both Objective-C and C, one reason for the steep learning curve. These languages may be simple to learn, but require a lifetime to master.

Due the code errors I found and for not covering Snow Leopard, I give this book 4 stars, but for the content and the explanations I would give this book 5 stars for the author makes it very easy to read and follow. Overall, I would recommend anyone who wants to learn Cocoa or improve their understanding of it to get this book, and I am glad I bought it. It has increased my understanding and filled many holes in my knowledge of Cocoa, for there really are not many books on the subject.

However, I see on Amazon that newer books are coming out on the subject soon. But I still recommend giving this book a read just to learn the design patterns and to understand how Cocoa works and the proper way to program in it. Whether you are expert at Cocoa or a beginner, you will get a lot out of this book.

Cocoa Design Patterns Features

  • ISBN13: 9780321535023
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Cocoa Design Patterns Overviews

“Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.”

 

–Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X

 

Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks

 

Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple.

 

Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start.

 

The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including

  • Fundamental patterns, such as enumerators, accessors, and two-stage creation
  • Patterns that empower, such as singleton, delegates, and the responder chain
  • Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers

And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers.

 

Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.

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Customer Review


Very good, with only a few issues - W. Truppel - Copenhagen, Denmark
Overall, I thought the book was expertly written. It covers a lot of important and interesting aspects of Cocoa, and all its major patterns. The only reasons I'm not giving it 5 stars are:

- there are several errors in the code samples. Occasional bugs are inevitable, but non-compiling code is inexcusable and a major disappointment, for a book of this nature;
- its coverage of the Singleton pattern is incomplete, considering that it doesn't discuss Apple's own recommendations on how to implement a singleton;
- no discussion of patterns related to thread safety;
- the discussion of HOMs (higher order messages) is interesting, but it strikes me as something rarely used; I'd have preferred if the author had used the space spent on HOMs to discuss something more practical. For instance, a common application of the Proxy pattern is the asynchronous loading of images off the web. I think that would have been more useful;
- later chapters are very repetitive, and much less concrete in actual usage, than earlier ones. For instance, chapters 28 (Managers), 29 (Controllers), and 32 (Bindings and Controllers) have a lot in common, and that commonality is repeated in all 3 chapters. Chapter 31 (Application Kit Views) is a repetition of material covered in several previous chapters and adds nothing new.

I'm a great fan of Design Patterns and think that the Gang of Four book (Design Patterns: Elements of Reusable Object-Oriented Software) is still the best book on the subject. However, it's focused on C++ and not on Objective-C and Cocoa. This book, despite its faults, is a worthy partner to the Gang of Four book and is a great addition to any Cocoa programmer's library.


Absolute Must-Read - Innocente -
There are a few core books that I consider must-read books for starting Mac / iPhone developers. This is one of them.

It is especially important for current or former Language / Framework programmers to study this book, and study it hard.

Nothing is more obvious than code that has been architected by old C++ / .NET / MFC coders that do not 'get' the Cocoa Design Patterns.

Don't be one of those folks.

This applies to Java, C#, Smalltalk, C, C++, Delphi, etc coders. These Design Patterns MUST be learned, and used.



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Cocoa (Developer Reference)

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Cocoa (Developer Reference) Overviews

Develop applications for Mac OS X with this Developer Reference guide

Make a clean transition to programming in Apple environments using the elegant and dynamic programming API Cocoa and this practical guide. Written by aseasoned Mac expert, this book shows you how to write programs in Cocoa for the rapidly expanding world of Macintosh users.

Part of the Developer Reference series, this book prepares you for a productive programming experience on today's fastest-growing platform.

  • Cocoa is a programming framework for developing in Apple environments, including Mac OS X 10.6 Snow Leopard
  • This book covers all the major information you need to start developing dynamic applications for Mac OS X
  • Master all Cocoa tools, including Xcode and working with Objective-C
  • Includes full coverage of the Cocoa API, Xcode, and Objective-C, as well as programming for Apple's latest OS X, Snow Leopard
  • Companion Web site includes all code files

Programming for Apple's Macintosh is a growing career field. This essential guide, one of the most comprehensive on Cocoa, will help you quickly become productive.

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Cocoa Recipes for Mac OS X (2nd Edition)

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This is an excellent programming cook book. Armed with this book and some conceptual background, the world of Cocoa Programming is open to you. This book is not suitable for people who have never programmed before, but you don't need a computer science degree to use it either. The individual recipes are each valuable and explain both the "hows" and "whys" of common Cocoa programming techniques. The book has a "learn by doing" philosophy. The recipes in this book are the best and most comprehensive tutorials available for Cocoa programming, but they are long. Plan to spend several hours working on each recipe. Once mastered, you will be able to modify and reuse each recipe to develop countless applications. This book will give you a sense of how the pieces of Cocoa fit together so that you will be able to more easily approach new programming topics.

Cocoa Recipes for Mac OS X (2nd Edition) Features

  • ISBN13: 9780321670410
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Cocoa Recipes for Mac OS X (2nd Edition) Overviews

Completely revised edition, now covering Snow Leopard!

Springing from the original Vermont Recipes Web site, where many of today’s Cocoa developers got their start, Cocoa Recipes for Mac OS X, Second Edition is a programming cookbook that shows you how to create a complete Mac OS X application. In this updated edition, author Bill Cheeseman employs a practical, step-by-step method for building a program from start to finish using the Cocoa frameworks. He begins by creating the project using Xcode and designing and building the user interface with Interface Builder, and then he fills in the details expected of any working application, such as managing documents and windows, setting up the main menu, and configuring controls. Later recipes show you how to add important features such as a preferences window, printing, a Help book, and AppleScript support. The book concludes with a discussion of deployment of your finished product and steps you can take to explore additional features. Equipped with the expertise and real-world techniques in this book, programmers with some knowledge of C and Objective-C can quickly master the craft of writing Cocoa programs for Mac OS X.

  • Written for C and Objective-C programmers who want to tap the extraordinary power and flexibility designed into the Cocoa frameworks, as well as for experienced Cocoa developers looking to extend their skills.
  • By following the book’s recipes for creating a complete Cocoa application, readers can retrace the same steps to write any document-based Cocoa program.
  • Includes the latest techniques for writing Cocoa applications for Mac OS X v10.6 Snow Leopard.
  • Project source files are available on the Web at www.peachpit.com/cocoarecipes.

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Customer Review


Very good for people new to Cocoa! - Jos van Roosmalen - The Netherlands, Europe
I am new to Cocoa & Mac OS X Development.

This book is one of the fastest/easiest ways to get a Cocoa feeling.

I really enjoyed this book. By following this book, you will develop a real Cocoa application. All steps are clearly documented (what/how/where etc).

This book is not written for experienced Cocoa developers. For this people, this book would be probably to easy ('I know this already').


An unusual and very practical approach, but not for everyone - Ben Haller - Foster City, CA
This book takes an unusual approach that some people seem to like and others don't. The entire book is devoted to building a single Cocoa application, step by step. Each step builds on what has come before, so you really can't jump around in the book at all. And the book is entirely example-driven; there is very little text talking about higher-level concepts, principles and design. If you learn best by example, and you want to see a large, high-quality application in Cocoa built from the ground up, then this book might be very good for you. Others will probably find it frustrating.



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Beginning Mac OS X Snow Leopard Programming

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If you are an experienced programmer desiring to master developing software on Mac OS X, then this book is the one to start with. The book is particularly well written and covers all the basics of both Mac OS X application and script programming. I can't think of a better way to get starting with Mac OS X than this book for a broad understanding of programming on the Mac.

The book is particularly well written and very easy to follow (that is if you are an experienced programmer). Better "how to" dev writing than I have see in a long time. Michael and Drew are to be commended. And I am very picky about technical book readability.

These guys make the quirky Objective-C easy to understand and master.

There are more in-depth Mac OS X dev books, but, by all means, start here first.


Beginning Mac OS X Snow Leopard Programming Features

  • ISBN13: 9780470577523
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Beginning Mac OS X Snow Leopard Programming Overviews

A solid introduction to programming on the Mac OS X Snow Leopard platform

The Mac OS X Snow Leopard system comes with everything you need in its complete set of development tools and resources. However, finding where to begin can be challenging. This book serves as an ideal starting point for programming on the Mac OS X Snow Leopard platform. Step-by-step instructions walk you through the details of each featured example so that you can type them out, run them, and even figure out how to debug them when they don't work right. Taking into account that there is usually more than one way to do something when programming, the authors encourage you to experiment with a variety of solutions. This approach enables you to efficiently start writing programs in Mac OS X Snow Leopard using myriad languages and put those languages together in order to create seamless applications.

Coverage Includes:

  • The Mac OS X Environment
  • Developer Tools
  • Xcode
  • Interface Builder
  • The C Language
  • The Objective-C Language
  • An Introduction to Cocoa
  • Document-Based Cocoa Applications
  • Core Data–Based Cocoa Applications
  • An Overview of Scripting Languages
  • The Bash Shell
  • AppleScript and AppleScriptObjC
  • Javascript, Dashboard, and Dashcode

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Customer Review


Useful Book But Too Much Fluff at the Start - Maros -
All in all, this is a OK book for a beginner. The (major) problem is this is one of those books that throws the theory of the OS, frameworks, components, etc at the beginning.

This takes up a good amount of pages without letting the user get their hands dirty. Not only that, more fluff is taken up with images of how to work Xcode, Interface Builder, and other tools. Still, without the user really getting their hands dirty.

In the end, You'll be trudging through a total of just over 144 pages before you get to Chapter 6: C Programming. Now to be fair, once you get there the book starts to shine. After a quick delve into 'C', Chapter 7: Objective C begins on page 229. Then Cocoa & Doc-Based & Core-Data (pg 291).

A (short) Overview of Scripting Languages begins on page 389, which leads into BASH (pg 425). Lastly, AppleScript (pg 487) & (Dashboard) JavaScript are Discussed (pg 553). The Appendix (etc) begins on pg 591.

I think the best audience for this book are the ones with some programming experience who won't freak out over a different GUI API/OS. (Like myself.) These are the people that will immediately go to the sections they need and make the most of it. (And then read the fluff if desired.) Because it's divided into multiple programming languages the handling is somewhat (understandably, IMO) cursory, but fairly passable.

It's more at a 3.5 rating if taken in this context. However, dropped to flat 3 because of the overload of fluff at the beginning.





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Objective-C, Cocoa, and Xcode All-in-One For Dummies

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Objective-C, Cocoa, and Xcode All-in-One For Dummies Overviews

  • What the book covers: The book explains complex topics of object-oriented programming with Objective-C and Cocoa without unnecessary complexity or condescending to the reader, and it is clear and entertaining. The eight minibooks are projected as follows:

Book I: Xcode Toolset

Book II:  Objective-C Fundamentals

Book III:  Interface Design

Book IV: Cocoa Framework

Book V:  Class Design

Book VI:  Cocoa Design Patterns

Book VII:  Memory Management

Book VIII:  Debugging

Series features: Information presented in the straightforward but fun language that has defined the Dummies series for more than fifteen years.

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iPhone App Development: The Missing Manual

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iPhone App Development: The Missing Manual Overviews

Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.

  • Get to know the tools for developing your iPhone app
  • Design a great app before you start coding
  • Build a complex app with Xcode and Interface Builder
  • Decide how to brand your app-then beta-test that brand in the real world
  • Learn the inside scoop on how to get your app into the App Store
  • Promote your product, track sales, and build a strong customer following

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