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iPhone SDK Programming, A Beginner's Guide

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I would like to say that this book is great. It's definitely a great book for beginners.
The book teaches how to do the basic stuff such as navigation controllers, table views and simple stuff such as buttons, images, view controllers, etc.
However, I noticed this book seemed to be rushed...for example, the author teaches how to make the navigation bar disappear
using the viewWillAppear method but then doesn't tell you how to get it back and where to place code (PAGE 178).
I found out that you must incorporate setNavigatioBarHidden:NO animated:YES to view didLoad method in the second view controller just to get the Navigation Bar back.
It was frustrating to search through the net and then figure it out on your own.

I recommend this book for absolute beginners, who would like to tinker but not for production.
Although the author has written a decent book, I hope that the author realizes that improvements are needed such as:

1) Completing methods when they are introduced.
2) Help the reader understand why they are doing some things introduced.
3) Check the book for logical reasoning in the reader's perspective, such as the aformentioned navigationbar.
4) If a publishing company rushes the author to print an unfinished book, then the author needs to find a new publisher.

iPhone SDK Programming, A Beginner's Guide Features

  • ISBN13: 9780071626491
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99
Offer Price : $19.04



iPhone SDK Programming, A Beginner's Guide Overviews

Develop your own iPhone applications

Ideal for non-Mac programmers, this introductory guide shows developers how to create applications for the world's most popular smart phone. You will learn how to use�a modified version of�the Mac development environment, the Objective-C programming language, and the Xcode development tools.

Nearly every chapter of iPhone SDK Programming: A Beginner's Guide consists of a self-contained project, with the corresponding Xcode available for download and modification. The book is designed around the concept of accomplishing specific, discrete programming tasks for deployment on the iPhone.

.

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Customer Review


Fun Intro to iPhone Programming. - David House - San Francisco, CA
Easy to understand introduction to iPhone programming. Along with coding, Interface Builder is utilized in the examples and exercises to give the reader a better sense of how it can be used in development. Overall I've learned a lot from this book.


No Easy Access to Table of Contents in Kindle for iPhone Version - Web Phillips -
I am giving the Kindle for iPhone version of this book a low review, because it lacks an easy access to the Table of Contents.

You cannot easily navigate to the Table of Contents of this book using the "Go to" feature in the Kindle for iPhone app, because it states that no Table of Contents is available for this book.

However, a Table of Contents for the Kindle for iPhone version of this book does exist, but you have to manually flip through the pages on your iPhone or iPod Touch to find it.



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Iphone in Action: Introduction to Web and SDK Development

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I think this book is great. iPhone development is very complex, and the authors of this book make it accessible by giving diving into enough detail to make you productive quickly while gently introducing the more complicated concepts in later chapters.

Like other reviewers, I'm more interested in SDK development than web. However, chapters 10-19 are devoted solely to that purpose, and you miss nothing by starting directly on chapter 10, and always having the web development portion there should you ever need it. This really is two books in one.

Iphone in Action: Introduction to Web and SDK Development Features

  • ISBN13: 9781933988863
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  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99

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Overviews

"The entry to the world of iPhone."

-Aiden Montgomery, Wile Ltd.

"If you're new to iPhone development, this is your book!"

-Larry C. Whipple, Mobile Productivity, Inc.

"Get this book. It's pure gold."

-Martijn Dashorst, Author of Wicket in Action

"The quick & easy guide."

-Premkumar Rajendran, HCL Technologies

"The only book on iPhone development I will ever need."

-Rama Krishna Vavilala, Author of ASP.NET AJAX in Action

The iPhone explodes old ideas of a cell phone. Its native SDK offers a remarkable range of features including easy-to-build graphical objects, a unique navigation system, and a built-in database, all on a location-knowledgeable device. Websites and web apps can now behave like native iPhone apps, with great network integration.

iPhone in Action is an in-depth introduction to both native and web programming for the iPhone. You'll learn how to turn your web pages into compelling iPhone web apps using WebKit, iUI, and Canvas. The authors also take you step by step into more complex Objective-C programming. They help you master the iPhone SDK including its UI and features like accelerometers, GPS, the Address Book, SQLite, and many more. Using Apple's standard tools like Dashcode, Xcode, and Interface Builder, you'll learn how to best use both approaches: iPhone web and SDK programming. This book is intended as an introduction to its topics. Proficiency with C, Cocoa, or Objective-C is helpful but not required.

What's Inside

  • A comprehensive tutorial for iPhone programming
  • Web development, the SDK, and hybrid coding
  • Over 60 web, Dashcode, and SDK examples

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Customer Review


Most useless iPhone development book out there. - C. warner - on my laptop
This book is horrible. Many key object descriptions are just one sentence. Every time I turn to this book for a solution I come away disapointed and continue my search somewhere else.

spend you money somewhere else, this book is not worth the cost of printing.


I got this book for the webkit section, but... - Jonathan K. Ho -
I'm the type of person who loves to see full source examples instead of just being fed the concepts. Unfortunately this book gives a snippet here and a snippet there and does not build up an example you can latch onto to say "yes I got that concept down in practice." This book could be so much more....




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Beginning Mac Programming: Develop with Objective-C and Cocoa (Pragmatic Programmers)

Beginning Mac Programming: Develop with Objective-C and Cocoa (Pragmatic Programmers) Review




This book is amazing. I have been through it, cover to cover in detail, and have been stunned by the quality. No mistakes (I recall 1 typo in the whole book), a rarity in programming books, and everything went smoothly as I followed along in XCode on my Mac. It's targeted at beginners, yet I feel like somebody wanting a deeper understanding of Apple-based programming will get even more out of it (non-beginners or iPhone OS programmers that are looking for a good foundation). The author has done an outstanding job of leading the reader through the topics and balancing code examples vs. discussion. Can't recommend it enough.

Beginning Mac Programming: Develop with Objective-C and Cocoa (Pragmatic Programmers) Features

  • ISBN13: 9781934356517
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Overviews

Beginning Mac Programming takes you through concrete, working examples, giving you the core concepts and principles of development in context so you will be ready to build the applications you've been imagining. It introduces you to Objective-C and the Cocoa framework in clear, easy-to-understand lessons, and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.

You'll explore crucial developer tools like Xcode and Interface Builder, and learn the principles of object-oriented programming, and how memory, data, and storage work to help you build your software.

If you've ever wanted to develop software for the Mac, this book is for you.

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Customer Review






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Core Data: Apple's API for Persisting Data on Mac OS X

Core Data: Apple's API for Persisting Data on Mac OS X Review




Word of warning: not one of the 5-star reviewers actually worked through examples in this book then reviewed it.

It's not a 5-star book. It's a 5-star topic, and sadly (very very sadly) it's the only book I know of actually on that topic.

I think the author's intentions are good, and there's a lot of useful info. I'm grateful to have it.

But all of that has to be balanced against the maddening b.s. of trying to actually follow his examples. You know, to actually do what you're supposed to do with a programming book.

Up to chapter 5, it's a pretty good book. If you download the code from the publisher's web site, you'll discover that he names some of his objects differently than you would if you follow his instructions strictly. This actually will create problems for you potentially when you try and troubleshoot problems in your own code, but they're minor. Annoying and needless, but minor.

Then you get to chapter 5, and it's really not so minor anymore. Grab the book (print version or PDF) and work through the examples in chapter 5, and you will have a broken program. Don't take my word for it. Check out the forums and the errata page on their website, and you'll see others reporting the same problem. There is a complicated data migration described. After walking us through a fairly trivial example, he then goes on to give us a much more complicated version. He leaves large portions of that to the reader, and just goes instead for code. The problem is that he doesn't even give us some of the most important code. He shows us a very important ObjC method to add to the AppDelegate... but never even mentions the major alterations you need to make in another method to make that new one get called.

Perhaps it's unreasonable to expect programming book editors to actually go through the examples to see if it works. Perhaps it's unreasonable to expect all books to be as well-done as Hillegass' book.

What's sad is that I've been waiting for this kind of book ever since Core Data came out. And there are some very nice ideas here. I'm gonna slog through the rest and hope it gets better, because the topic is really important. If you plan to buy this book and really work through the examples, I think I'd still recommend it (since there's nothing else). But word to the wise: it's gonna require a LOT more work than a properly written and edited programming book would have.

Core Data: Apple's API for Persisting Data on Mac OS X Features

  • ISBN13: 9781934356326
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Price : $32.95

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Overviews

Whether you are targeting Mac OS X or the iPhone, at some point your Cocoa application is probably going to need to persist data. You could struggle with SQLite, generate XML, or create your own binary format. Or, you can save time and energy by taking advantage of Apple's Core Data API instead.

Core Data makes it easy for you to work with object graphs and to persist data-but there are plenty of pitfalls and issues to watch out for. This book shows you everything from versioning to integrating with Quick Look, Sync Services, and Spotlight. You'll see how to boost performance and work in multithreaded applications. You'll work with Core Data on both the desktop and the iPhone.

By the end of Core Data, you'll have built a full-featured application, gained a complete understanding of Core Data, and learned how to integrate your application into OS X.

As an extra bonus, you'll see numerous recipes that are useful in unusual situations, or even in places where you wouldn't have thought to use the Core Data API before. It will become another indispensable tool in your kit.

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Customer Review


A top reference for any in-depth computer library - Midwest Book Review - Oregon, WI USA
CORE DATA tells how to move from Core Data basics from Apple to advanced configurations, covering all aspects of a full-featured application based on the Mac OS X Core Data API. Chapters cover common applications, pros and cons, common pitfalls, and how to boost performance using Core Data on desktop and iPhone alike. Also included are numerous 'recipes' for unusual situations, making this a top reference for any in-depth computer library.


Huge Oversight in this book. - A. Donoho - Austin, TX USA
I wanted to learn how to use Apple's Core Data technology in my iPhone applications. I was deeply disappointed by this book.

"Core Data" leaves out a discussion of NSPredicate, the query language of Core Data. This is basically the same as leaving a discussion of the WHERE clause out of a SQL book. For the record, "Core Data" actually does cover NSPredicate -- for 3/4 of a page. And then it references Apple's documentation. Before I bought this book, I had already read Apple's docs and found them wanting. Apple's lame documentation was a motivating factor in my choice to purchase "Core Data".

If you need to make queries on the Core Data object graph, then do not buy this book. It doesn't help you learn Apple's different query language.




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Programming in Objective-C

Programming in Objective-C Review




This is an excellent introductory book on Objective C programming language as used for the Apple Macintosh and Apple iPhone. It is very clearly written, with good examples, and good exercises that help reinforce the concepts that need to be learned. I used this book to become proficient in Objective C in less than 3 weeks.(Note I have previous experience with C language and the Macintosh programming language so your learning rate may vary) I highly recommend this to those seeking to learn or review Objective C.



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Overviews

Objective-C has become the standard programming language for application development under Mac OS X. It is a powerful yet simple object-oriented programming language that is based on the C programming language. Objective -C is widely available across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems.

Programming in Objective-C provides the beginner programmer with a complete introduction to the Objective-C language. Unlike other books on Objective-C, it does not assume previous experience with either C or object-oriented programming languages. By using many complete examples and taking a step-by-step approach, the book teaches the reader how to write Objective-C programs on any system that supports the Objective-C language, as well as how to use the Foundation framework to develop portable programs that will run on any system supporting Objective-C.

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Customer Review


Beautifully written. Great for starting iPhone Development too!!! - zacware - New Jersey
This book is excellent. If you are new to Apple's development tools, and interested in learning iPhone programming, even if you don't have any previous programming experience. This is a great book to start with. I had my 12 year old read the first 100 pages of this book for a basic programming primer in Objective C and then switch over to reading Dave Mark's equally excellent Beginning iPhone Development - Exploring the iPhone SDK, and by the end of the weekend he had written his first basic iPhone app.


Good introduction to Objective C - ipo -
Overall this is a good introduction to Objective-C. Programmers proficient in C will find some sections rather basic but the authors do say in the preface that no programming experience is assumed. The text is also a good book to read before reading Apple's text.




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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming

Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming Review










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Overviews

Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.

Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform.

  • Get a quick hands-on tour of basic programming skills with the C language
  • Learn how to use Interface Builder to quickly design and prototype your application's user interface
  • Start using Objective-C by creating objects and learning memory management
  • Learn about the Model-View-Controller (MVC) method of sharing data between objects
  • Understand the Foundation value classes, Cocoa's robust API for storing common data types
  • Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit

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Cocoa Touch for iPhone OS 3 (Developer Reference)

Cocoa Touch for iPhone OS 3 (Developer Reference) Review




I have many iphone programming books and never paid this book much attention. recently though, i have been trying to get a deeper understand of the inner workings of cocoa touch. this book is amazing, its really made me understand the MVC approach used when building iphone apps. the book is well written....and breaks things down to you in a very systematic approach. definitely recommend this book.



Cocoa Touch for iPhone OS 3 (Developer Reference) Features

  • ISBN13: 9780470481073
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Overviews

Join the gold rush to developing cool iPhone apps with this complete iPhone OS 3 developer’s guide. Professional developer Jiva DeVoe speaks your language, and he talks you through the entire process—from explaining Cocoa Touch and the iPhone SDK to using Xcode and the Game Kit API. Follow step-by-step tutorials, then apply practical tips on signing and selling your applications. Even if you’re new to iPhone development you’ll soon be cranking out great code.

  • Walk through Xcode, Interface Builder, and other key tools
  • Build simple or complex GUIs with navigation and custom views
  • Implement a database with Core Data, and design your schema in Xcode
  • Learn to use the iPhone’s signature multi-touch capabilities in your applications
  • Work with the Apple Push Notification Service
  • Use the Map Kit API to create apps with embedded maps
  • Record audio, play video, and access the iPod Library
  • Set up your developer certificates and code sign your apps
  • Use Store Kit to sell expanded features and content within your apps

Whether you're a new iPhone developer or seasoned veteran, this book is the perfect go-to reference for iPhone development-and one of an exciting new series for Apple developers.

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Customer Review


Poorly Edited - outdated instructions - D. R. Smith - Brooklyn, NY
I recommend this book for anyone who already familiar with the MAC OS developer applications including the interface builder. But this is not for someone who is looking to start learning Cocoa Touch programming. The errata is not published online nor online resources referenced in the book. The author does a good job of explaining certain areas in depth but then breezes over other details for the user to figure out. I highly suspect that the editor did not fully review the material for readability or for content structure.

Also, since the release of Interface Builder 3.2.1 the author's instructions on how to build such things as outlets is wrong (this is a small but serious detail).

Overall I do not recommend this book for anyone but an advanced Cocoa Touch Programmer until the author works with the publisher to give buyers online support.


Dissapointing - Loc Robster - Florida
This is the sixth book I've read on my journey towards developing my own apps. It is definitely not for beginners, as it assumes much prior knowledge and does not "hold your hand" on the details of required coding steps. There is no fault in that, and was expected.

However, having gotten as far as Chapter 5, I am putting this book aside, perhaps never to refer to it again. The text and accompanying graphics are in conflict, and my results do not run. This is EXTREMELY FRUSTRATING. I am trying to learn a difficult (for me) subject, and do not appreciate blatant errors. Wiley Publishing does not provide any Errata on their website for this book, so I am not willing to continue tripping over their inaccurate knowledge.

If I hadn't marked up the book, I would be seeking a refund.

Shame on the author and publisher for rushing this book to market in an obvious attempt to cash in on the growing popularity of Apple's portable computing devices. I admit to seeking the same fortune, but I will hold myself to a higher standard than the dominating "Good Enough" mindset that pervades the manufacturing and publishing industries.





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Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone

Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone Review




Bought a few iPhone dev books but being a fan of HeadFirst Design Patterns I decided to give their iPhone book a try - glad I did!
You have to really sit down with Xcode/InterfaceBuilder and go thru the well-thought out examples. When you do, magic happens as page after page gives you the feeling of having an in-house teacher expecting the questions you are going to ask, along with follow-up questions to each of the answered provided.

One criticism I have is it would have good to have a chapter explaining Cocoa and Interface Builder internals; the info is there but scattered all over as the author does prefer waiting to apply theoretical concepts to specific examples. As an example, archiving NIB files and why subclassing a ViewController to reuse a View work the way it does is explained half way thru the book or what a ViewController is exactly and how it handles a View is a critical MVC concept prominent throughout Cocoa programming. A more thorough brain dump on Objective-C would be good instead of letting the reader find out that default class member access level is protected (the chapter does cover ref counting, so why not a more basic OOD concept?)

I really enjoy going thru that book and it definitely is more pragmatic and more hands-on than the other books from APress.
- Highly recommended!

Head First iPhone Development: A Learner's Guide to Creating Objective-C Applications for the iPhone Features

  • ISBN13: 9780596803544
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Overviews

Let's say you have an idea for a killer iPhone app. Where do you begin? Head First iPhone Development will help you get your first application up and running in no time. You'll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out. It's a complete learning experience for creating eye-catching, top-selling iPhone applications.

  • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
  • Take advantage of iPhone patterns such as datasources and delegates
  • Preview your applications in the iPhone Simulator
  • Build complicated interactions that utilize multiple views, data entry/editing, and iPhone rotation
  • Work with iPhone's camera, GPS, and accelerometer
  • Create interactive, entertaining games
  • Optimize, test, and distribute your application

We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone Development provides a visually-rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

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Customer Review


Substantially better than Apress' "Exploring the iPhone SDK" - J. Milam -
For a while now I've been working on getting into developing iPhone applications. I first started with the Apress iPhone "Beginning iPhone 3 Development" and although at the time I felt I had a pretty good understanding of OOP and C programming. However going into the second chapter the book was way over my head. Naturally I stepped back to the Apress "Learn Objective-C on the Mac". The book was helpful although there was very little interaction. It was the teaching style of This does this, here is some example code to demonstrate it. There was little interaction with the reader, walking you through actually building an application.

I picked up this book, and I can't emphasize how great it is. The book engages the reader, is humorous at times, explains theories and concepts multiple times throughout the book to reinforce certain ideas. To anyone looking at starting out with iPhone development, get this book first. You won't regret it.


Useful for concepts but dont try the examples unless you know what you are doing - Lionel Hanners -
this book is really fun to read and it helped me learn some concepts that i was having trouble understanding, however there are so many errors in the code you are supposed to be learning from that the exercises are incomplete-able unless you already know quite a bit about what you are doing. this book has given me the worst headache from trying to figure out where they made a typo.

do not get this book unless you already know the objective syntax like a pro





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Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications

Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications Review




This book is thin and it is a good point. It is not a book about UI (User Interface), but about User EXPERIENCE. If you want to see good and bad interface designs, there is no better place than the app store itself. Programming the iPhone User Experience is a very clever summary and extension to Apple's HIG. The code examples are the kind of examples I was expecting from an UX point of view: code that you should not forget to include into your app if you want it to be right. I would deeply recommend it.

Programming the Iphone User Experience: Developing and Designing Cocoa Touch Applications Features

  • ISBN13: 9780596155469
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Price : $34.99

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Overviews

Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.

Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer.

  • Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications
  • Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces
  • Apply your knowledge of Objective-C to the iPhone/iPod Touch framework
  • Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles
  • Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness

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Customer Review


A 'must' for any iPhone developer's collection - Midwest Book Review - Oregon, WI USA
Toby Boudreaux's PROGRAMMING THE IPHONE USER EXPERIENCE comes from the CTO of the Barbarian Group, which specializes in Mac and iPhone development. This book will help teach the basics of the Cocoa Touch framework for building iPhone and iPod applications, offering theory blended with best practices and patterns for handling user experiences outside of the interface. A 'must' for any iPhone developer's collection.






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The iPhone Developer's Cookbook: Building Applications with the iPhone SDK

The iPhone Developer's Cookbook: Building Applications with the iPhone SDK Review




Every other iphone book out there sticks to teaching the use of Interface Builder everytime you work on the GUI side of you app. That's totally insane.

I bought this book, made it 4 chapters in and thought I wasted my money. I bought another book and a couple months in realized that all I learned was interface builder and how to make the most basic apps possible. I've gone back to this book and realized it was the only one I needed.

Do not waste your time with making interface builder apps unless you are not a programmer or you are just looking to make a simple app over the weekend and probably never publish it.

This book separates the real programmers from the people who pickup an IDE and think they can code because they can drag and drop GUI components.

I would rather not have any books than not have this book. I would recommend buying it with the Learning Objective c book (from the same publisher) if you are new to the language. I find that it is not as simple to pickup as C++, Java or C# because the syntax is sort of odd. The learning objective c book will help with that.

If you are a good programmer, are new to iphone development, are capable of making really good software and want to create complex apps, this is the only book you will need.

If you are not a programmer (either literally or just think you are a programmer but really are not), are new to iphone and have never written software (on your own without using Google to find all your source code), go get one of the other books that teach drag and drop interface building, you will be lost with this book.

The iPhone Developer's Cookbook: Building Applications with the iPhone SDK Features



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Price : $39.99

Offer Price : $19.00




Overviews

“This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apple’s official documentation.”

—Tim Burks, iPhone Software Developer, TootSweet Software

 

“Erica Sadun’s technical expertise lives up to the Addison-Wesley name. The iPhone Developer’s Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book.”

—Jacqui Cheng, Associate Editor, Ars Technica

 

“We make our living writing this stuff and yet I am humbled by Erica’s command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers.”

—Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance

 

The iPhone Developer’s Cookbook: Building Applications with the iPhone SDK should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apple’s own documentation.”

—Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc

 

“Erica’s book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apple’s Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at what’s going on behind the scenes on this incredible mobile platform.”

—John Zorko, Sr. Software Engineer, Mobile Devices

 

The iPhone and iPod touch aren’t just attracting millions of new users; their breakthrough development platform enables programmers to build tomorrow’s killer applications. If you’re getting started with iPhone programming, this book brings together tested, ready-to-use code for hundreds of the challenges you’re most likely to encounter. Use this fully documented, easy-to-customize code to get productive fast—and focus your time on the specifics of your application, not boilerplate tasks.

 

Leading iPhone developer Erica Sadun begins by exploring the iPhone delivery platform and SDK, helping you set up your development environment, and showing how iPhone applications are constructed. Next, she offers single-task recipes for the full spectrum of iPhone/iPod touch programming jobs:

  • Utilize views and tables
  • Organize interface elements
  • Alert and respond to users
  • Access the Address Book (people), Core Location (places), and Sensors (things)
  • Connect to the Internet and Web services
  • Display media content
  • Create secure Keychain entries
  • And much more

 

You’ll even discover how to use Cover Flow to create gorgeous visual selection experiences that put scrolling lists to shame!

 

This book is organized for fast access: related tasks are grouped together, and you can jump directly to the right solution, even if you don’t know which class or framework to use. All code is based on Apple’s publicly released iPhone SDK, not a beta. No matter what iPhone projects come your way, The iPhone Developer’s Cookbook will be your indispensable companion.

 

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Customer Review


Definitely NOT helpful for new iPhone developers. - software developer -
This book is very frustrating, and an immense disappointment. Despite my 40 years of software development on other platforms, this book is woefully inadequate at helping someone new to iPhone development. Unclear documentation, poorly laid out source code (Ms. Sadun admits that it's done this way for ease of book publishing, not for the user of the book). Downloading the code itself is an exercise in frustration, requiring that you set up other tools (without any documentation) just to be able to download. If you bother to compile the examples, every one has the same name, so you are left with a mess to separate and cleanup, both on your mac and on the iPhone. The author gives you a website if you have any questions, but totally fails to answer a single question or provide any help whatsoever.

Perhaps if you are already a very experienced iPhone developer you can gain some useful kernels of wisdom from this book, but otherwise it's useless. Stay away!






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Cocoa(R) Programming for Mac(R) OS X (2nd Edition)

Cocoa(R) Programming for Mac(R) OS X (2nd Edition) Review




I'm new to Cocoa/Objective-C but have a fairly extensive background in software development in a variety of different languages. What I needed to get me started was something that gave a broad overview of the Cocoa Framework and some simple examples of how the Interface Builder and code fit together. This book did a great job of doing this. Unlike "Learning Cocoa with Objective-C" (a book I really struggled with) this book isn't really tutorial based and doesn't try and take you through how to build some big whiz-bang application. It's the sort of book that helps get you started developing your own application and whenever you have a question like "I wonder how to setup a NSTableView delegate" there's a very good chance that there'll be an example of doing just that in the book. After a few days with this book I was confident enough to start my own development, and haven't looked back since.



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Overviews

According to Apple, "The Cocoa application environment is designed specifically for Mac OS X-only native applications. It is comprised of a set of object-oriented frameworks that support rapid development and high productivity. The Cocoa frameworks include a full-featured set of classes designed to create robust and powerful Mac OS X applications. The object-oriented design simplifies application development and debugging." Cocoa Programming for Mac OS X, 2/e teaches programmers and developers all the tools for Cocoa development. This book has a strong tutorial format and is completely updated for Mac OS X 10.2. The reader is guided through writing five applications and an InterfaceBuilder palette. Each project teaches several new ideas. As a new concept or technique is introduced, the text describes it in detail. This book will cover in depth the following topics: Cocoa: What is it?Where did it come from; ProjectBuilder, Objective-C, Controls, Archiving, Helper Objects, Multiple nibs, Getting and Setting User Defaults, Using Notifications, Custom Views, Responders and Keyboard events, Creating InterfaceBuilder Palettes, NSTimer, Updating Menus, Working with NSTextView and Using Java with Cocoa.

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Specifications

There's a reason that a large slice of the open-source movement has defected from running Linux on its laptops to running Mac OS X. The reason is the Unix core that underlies Mac OS X, and the development tools that run on that core. Cocoa makes it easy to create very slick Mac OS X interfaces for software (as well as to create applications in a hurry), and this new edition of Cocoa Programming for Mac OS X does an excellent job of teaching its readers how to put a Cocoa face on top of code (Objective-C code almost exclusively). If you know something about C and/or C++ programming and want to apply your skills to the Mac, this is precisely the book you want.

Author Aaron Hillegass teaches a Cocoa class, and his book reads like a demonstration-driven lecture in a computer lab. That is, the book takes a heavily example-centric approach to its subject, beginning with simple announcement windows and proceeding to cover the more advanced controls and object-oriented features of Cocoa and Objective-C. Throughout, he hops back and forth between descriptions of the goal to be accomplished, listings of the code that does the job, and instructions on how to use the Mac OS X development tools to speed the development process. --David Wall

Topics covered: How to write software for Mac OS X in Objective-C and, especially, with Cocoa. The new edition shows how to use NSUndoManager, add AppleScript capability to an application, do graphics work with OpenGL, and use Cocoa under Linux using GNUstep. As well, all the basic controls and design patterns are covered.


Customer Review


Not too helpful - Yevgen Ostroukhov - Kyiv, Ukraine
This book is too high-level and not descriptive enough. Could be a good intro but doesn't really help to do some real-world tasks.






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Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufmann Series in Computer Graphics)

Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufmann Series in Computer Graphics) Review




Quartz 2D is the primary graphics library in Mac OS X and is based on version 1.4 of Adobe PDF. It supercedes QuickDraw, which was used in earlier versions of the Mac OS. In Quartz 2D the coordinate space is an abstract concept defined by real values in 2 dimensions. Points in this space can be connected to form paths, such as straight lines, Bezier curves and so on. To create actual graphics on the display, the paths are rasterized as needed to generate the pixels at the display device's resolution. This permits the same graphics commands to yield the same output on any device using the best resolution available.
This book is full of clear explanations for mere mortals of how Quartz has packaged the state of the art in graphics programming. The book starts out with Quartz 2D drawing basics such as drawing and filling basic geometric forms and drawing lines. With the basics out of the way, the author goes on to show how you would use Quartz 2D both in Cocoa and in Carbon. Next there are chapters on basic computer graphics intertwined with performing these tasks in Quartz. Included topics are coordinate systems, affine transformations, and parametric curves all within the framework of performing graphics in Quartz. The book then moves on to working with images including creating CGImage objects, and importing and exporting data to PNG, JPEG, and Quicktime formats. Another chapter is devoted to working with text. There are two chapters devoted to working with PDF data, including a chapter on handling PDF images that is very thorough in its descriptions and the issues that are raised. The book is very well written and covers many complex topics in 2D graphics clearly and at a level appropriate for all programmers, and I highly recommend it for all programmers interested in Quartz.

Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufmann Series in Computer Graphics) Features

  • ISBN13: 9780123694737
  • Condition: USED - VERY GOOD
  • Notes:



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Overviews

Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems.

* This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model.
* It contains the latest on programming with Quartz for Mac OS X version 10.4.
* Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz.

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Customer Review


Resist the urge to dismiss - orangekay - San Francisco, CA United States
I've known about this book for a while now, but I've never bothered paying attention to it given it's somewhat ridiculous price tag. Necessity forced me to forgo my earlier conclusions however, and I'm now angry at myself for not picking it up sooner. However much you think you know about Quartz, there's always more to learn, and this book is a whole lot easier to pick new tricks up from than Apple's scant free documentation. It's a bit dated when it comes to the XCode specific info, but unless you're a total newcomer you should be able to fill in the proverbial gaps there without much trouble.

This is the second book on OS X programming that I have felt is truly worth owning; the first being Amit Singh's "Mac OS X Internals." This one's not as thick, nor is it hardbound, but there are lots of color plates. Good stuff.


Excellent Book - T. Cunningham - HI USA
If all of the Apple frameworks were explained as well as CoreGraphics/Quartz is in this book, life would be so much better for independent programmers. I am not writing code in XCode, but one where I need to port calls to custom classes. This book has helped me so much. I have not located the link on the publisher's site (maybe I'm just missing it), but my only complaint (a very minor one) would be that they don't have a contact email for the authors to report errata or thank them.

Well written, to the point, good code examples and does not duplicate the Apple documents. Covers Carbon and Cocoa calls. The chapters on axial and radial shadings were the most helpful for me.




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